AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in Slovenia Q3 2021
Explore the performance trends of the top 5 hypercasual games on a unified platform in Slovenia during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 hypercasual games in Slovenia demonstrated varied performance trends across downloads, active users, and revenue. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
Count Masters: Crowd Runner 3D saw a notable decrease in weekly downloads, starting from around 6.6K at the end of June and declining to approximately 1.9K by the end of September. Weekly revenue peaked at $10 in the last week of September. Active users also showed a declining trend, starting from around 14.1K and dropping to approximately 7.3K by the end of the quarter.
Fidget Toys Trading: 3D Pop It experienced an initial surge in weekly downloads, peaking at around 5.8K in late July, before gradually decreasing to roughly 995 by the end of September. Active users followed a similar pattern, peaking at approximately 11.8K in early August and decreasing to around 3.6K by the end of the quarter.
Run Rich 3D had a significant increase in weekly downloads mid-July, reaching about 4K, but saw a decline to approximately 532 by the end of September. Active users mirrored this trend, starting from around 2.2K and peaking at approximately 9K in early August before declining to around 3K by the end of the quarter.
Bridge Race experienced a steady decline in weekly downloads from around 3.9K at the end of June to approximately 1.2K by the end of September. Weekly revenue peaked at $11 in early September. Active users also decreased, starting from around 10.6K and dropping to approximately 5.2K by the end of the quarter.
Ball Run 2048 saw a decrease in weekly downloads, starting from around 3K at the end of June and declining to approximately 661 by the end of September. Active users followed a similar trend, starting from around 9.6K and dropping to approximately 3.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.